Yes, that's right, an all-new optional campaign for those looking to shake up the Nightblades RP.
It is now forty years after the end of the Crystal War. The Age of Adventurers has begun, and Vana'diel is changing. Bastok, Windurst, and San d'Oria have all drastically reduced their armed forces and are truly at peace; adventurers campaign for the three nations in organized tourneys and the Conquest tallies as a means of keeping combat skills sharp and the fiend populations under control. With the deaths of the Archduke and his brother, Jeuno has fallen into decline, and 5 years after their death, closed their doors to adventurers. The Empire of the Near East, Aht Urhgan, has come into ascendancy with a new era of peace and prosperity, and Imperial Whitegate has doubled in size as it has become the new financial center of the world. Tavnazia and the Kingdom of Ephramad flourish as small independent kingdoms, and the Tenshodo has splintered apart with the deaths of Aldo and Gilgamesh.
Mai Ikari wanders Vana'diel for unknown purposes, her son striking out on his own to control the avatars that used his father as their puppet. Lyall's children take divergent paths: his twin daughters turning to each other, even as his son lashes out at the chaotic world around him. The young man Sparhawk guided to adulthood finds his answers in Ephramad, hating the "fate" that Sparhawk so strongly believed in and instead giving his life over to luck; and a young Scholar believes she has finally solved the riddle of how to open the way to the world of the gods, and what awaits them there.
What perils await our new heroes in this... the Age of Adventurers? *dramatic music* Let me or Lyall know if you have a concept you want to play for this campaign.
~Soli~
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